Random Song Stuck In My Head: Wednesday, December 19th, 2012
This one I actually know how it got in my head (due to the marvelous Jimquisition), but I don't care, because it's great.
This one I actually know how it got in my head (due to the marvelous Jimquisition), but I don't care, because it's great.
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beema
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8:31 PM
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tags: random song
Stuff like this is actually a guilty pleasure of mine. I mean, it's not a bad song, but it would definitely be made fun of in some of the circles I belong to...
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beema
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4:41 PM
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tags: random song
If I ever have another gig, I'm playing the shit out of this. Possibly the only Ministry song I will ever like.
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beema
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12:01 PM
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tags: random song
Today you get two! (you lucky, lucky bastards) Because for some reason I had the guitar riff from Pump It Up fading in to the chorus from 20th Century Boy stuck in my head.
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8:05 PM
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tags: random song
Assuming that I remember to do this, I'm starting a new dealy where I'm going to post the song that is randomly stuck in my head that day. This happens to me a lot. A song I probably haven't heard in months or years will just start looping in my head. Anyway, I'll only be updating this when it actually happens, so intervals will be whenever. Maybe one day, generations past, my progeny can look back at this and track my descent in to madness. Or, more likely, I will update it 8 times and then promptly forget about it. Going to do a double post today, since I "owe" a song that was definitely stuck in my head yesterday. So here's the song for Monday, October 15, 2012:
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7:59 PM
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tags: random song
Posted by
beema
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2:49 PM
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Recently, I moved apartments, and was forced to use Comcast for cable service at the new place. On the plus side, my lovely girlfriend has taken it upon herself to pay for the service, and she wanted the full package, so we have 6 months of HBO. This is my first direct, persistent experience with HBO, so I was quite excited to finally watch all these shows people wont shut up about.
We started by watching the first season of Boardwalk Empire. We both thoroughly enjoyed it, and are looking forward to the next season. However, there are some aspects of the show that... well... come off as ridiculous to me. More on this in a moment.
Yesterday, we decided to check out another much-acclaimed HBO series, Game of Thrones. It shared many of the same qualities as Boardwalk, notably the aforementioned "ridiculous" ones.
After taking in this HBO material, the network itself has become kind of absurd to me.
So, what am I talking about here?
The over-the-top, constant graphic sex and gore.
Let's be clear: I'm not some kind of religious prude who decries all violence or sex in entertainment. It has its place. I like boobs and naked women. I play "violent" video games. I watch porn. However, I find there is a certain level of such things which come off as absurd in "serious" media. HBO shows have surpassed this level.
I feel that, since HBO is a subscription-only premium channel, ostensibly only intended for an adult audience, they do this simply because they can, and not actually in service to the plot or atmosphere of the show. To me, that is kind of... well, stupid. Graphic sex and violence should be used sparingly. When used appropriately, it can have an impact, some poignancy. When used gratuitously, it becomes almost comical and demeaning to the rest of the presentation.
I'm being slightly hyperbolic when I say this, but it seems almost every 10 minutes in either show, you are going to have a graphic sex scene (just barely not porn), and someone with internal organs splattering all over the screen. If there hasn't been such a scene within the first 10 minutes of an episode, I'd probably check to see if I was on the right channel.
What I find funny about this is that no one I've ever heard speak about these shows has ever brought this up. Usually they are too busy gushing over how spectacular and marvelous they are, how amazing the cinematography is, or some such thing. Critics and non-critics alike. Everyone seems to take the shows incredibly seriously.
Don't get me wrong, the shows are immaculately produced, and extremely well-acted. They are engrossing. The underlying story-lines are certainly worthy of "high-brow" entertainment. However, the inclusion of all this constant graphic material gives them a decidedly low-brow feeling.
This has lead me to conclude that these shows are popular because they give people an excuse to watch what might otherwise be porn and slasher flicks without the guilt and societal shame that comes with watching those things. People can even talk about watching them in public — and because HBO shows are regarded as cutting-edge and top of the line, people who like them are even seen as "better," if you will.
Bottom line:
It's base entertainment in a dressed-up package that allows people to indulge in guilty pleasures without fear of social reprisal.
So my problem with it (aside from the implied hypocrisy of anyone who praises these shows but wouldn't openly talk about watching, say, Big Boob Milf Fuckfest 3), is that it just kind of makes the shows themselves feel stupid. Like I said, I like the shows. I like their premises, their plots, characters, acting, production values, etc. But when multiple times an episode it will cut to a gratuitous scene of people going at it doggy style, or to pause and focus on someone's intestines falling out of their abdomen, it undercuts the drama and tension and everything else "serious" going on. It also sort of makes me feel like kind of a loser for watching it (there's that societal guilt, I suppose). If I want to watch people doing it, I will go watch some porn. I don't want porn interrupting my serious drama.
Use graphic scenes sparingly, use them when you really want to shock someone, use them purposefully. Just stop using them all the damn time. It's silly.
Leave a comment if you think I'm full of shit :-)
Posted by
beema
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1:40 PM
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tags: Boardwalk Empire, Cable, Game of Thrones, HBO, Sex, TV, Violence
Way back in the old-timey days of 2007, when senators were looking for airport glory holes, the iPhone was pre-fanboy, and China was just poisoning us with lead instead of economic policy1, this blog was making its first crawl out of the primordial goo. One of my earliest posts was a juvenile rant directed toward 3D-graphic hardware and software company Nvidia. Well, it seems a tiger don't change its stripes, and four years later, Nvidia is back to their old tricks of shoving undesired bloat down its customer's throats.
I'll try to keep this brief and to-the-point. There's no real reason to pad out a rant like this, and most of it would just be excessive fucking cursing anyways. Basically, with its most recent iterations of ForceWare (Nvidia's drivers for its GeForce series of video cards), Nvidia has seen fit to include HD audio drivers as part of the standard installation. These would allow you to use the HDMI-out on your video card for audio as well as video output. Not a terrible feature, in theory. In practice, it's completely nonsensical. I realize there are some people out there who want such a feature, but the vast majority of PC gamers are using a dedicated sound card or onboard sound on their computers. Using the HDMI instead would, afaik, require you hook your computer up to an HD audio receiver, which would then presumably go to some surround sound system. This would go well with using an HD tv as your monitor. Because, you know, every PC gamer likes to sit on their living room floor when they play.
Even despite the current impracticality of the feature, it wouldn't be so bad — that is, if it didn't cause your computer to BSOD2 all the goddamned time. That's right: due to one of those really difficult-to-isolate driver conflicts, the installation of this superfluous HD audio driver causes computers to say "fuck you," often as soon as you log in to Windows (since the "log in sound" plays). Other times it will crash when you are watching a video, or sometimes when you are just twiddling your thumbs and admiring your desktop wallpaper. Basically just whenever the hell it feels like it.
Lest you think this is just some problem isolated to my own PC configuration, go ahead and Google "gtx470 hd audio bsod." There are message boards full of other angry, ranting nerds.
The worst part about this? The solution would be incredibly simple: just include it as an option to un-check during the driver installation process. Nvidia already do this with their 3D Vision drivers (which are useless unless you have a special monitor & glasses). Yet for some reason, they have forced you to install these HD audio drivers for the entire past year of driver releases. There are some complex workarounds and processes you can go through to try and fix this problem, as outlined on those aforementioned nerd forums. I've tried a couple, and the thing still rears its ugly head (plus you have to repeat the painful fix process every time you update the driver). Thankfully, it never seems to occur during actual gameplay, but it still happens with enough frequency that it is murderous-rage-inducing.
Come on Nvidia. Seriously. Fix this bullshit.
Occasionally I feel the need to balance out the stream of loathing that usually populates this blog with a positive review of something I actually enjoyed.
This is going to be kind of a mini-review since there isn't terribly much to say about this game. Mostly, it's just a fun game. That's the entire point of games isn't it really, to be fun? Developers Visceral live up to their name once again, as that's the best adjective one could use to describe the Dead Space experience. There's nothing like being surrounded by hordes of terrible nightmarish monsters and proceeding to blow off their arms and legs one by one... and then stomp their corpses in to mush (just because, fuck you, monsters).
At its time of release, I wasn't terribly interested in Dead Space 2. There were a lot of lackluster reviews, and then to make matters (much) worse, one of the worst marketing campaigns in the history of video games. Thanks EA, you probably set back public perception of video games by 20 years.
Anyways, the game plays out more or less the same as the first one. This sounds like a bad thing, but when the core game itself is really enjoyable, then more of the same with a few new features and a story continuation is often much more welcome than a completely changed sequel. You once again play Isaac Clarke, stuck on the most depressing space station ever, fighting off hordes of undead/mutated monsters and trying to escape the hellish nightmare, while the ultimate antagonist is (again) an evil company man who inexplicably cares more about research than slaughtering thousands of people (who probably pay his salary) and destroying billions of dollars worth of equipment and property. Weyland-Yutani much?
Anyways, here's a quick rundown:
The Good
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11:49 AM
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tags: Dead Space, EA, not angry, pc gaming, review, stupid marketing, video games
Just to give a little background, Hydrophobia is an indie game developed by Dark Energy Digital, purportedly sporting some amazing water effects and physics and Uncharted-like gameplay. It's set in a floating city where (of course) everything goes to hell and you have to escape/find out what's going on.
I saw some trailers and it piqued my interest, but unfortunately like a lot of interesting indie games these days, it was originally exclusively on XBLA. Recently, it came to Steam. Even more recently (yesterday), it went on sale... for $3. Normally it's only $12, so still not very expensive. It was on my "hmm...maybe" list, so for $3 I figured "why not," and bought it.
Generally speaking, I feel like kind of an ass complaining about something so cheap. However, the phrase "you get what you pay for" doesn't always apply to the realm of video games. There are tons of marvelous games for very cheap, and plenty of complete stinkers for the standard $49.99/59.99. Bearing that in mind, I feel I am fully within my rights to declare this game a piece of crap, which even for $3 was rather disappointing.
First of all, the graphical flare is greatly exaggerated. I try to keep an open mind, but I'm seriously starting to believe that people who only play games on Xbox are amazed by anything that looks even slightly good. Coming from a PC gaming background, this game does not impress. I turned everything to full and it... it just looks bad. Actually, it looks like there is something good underneath, but that somebody smeared Vaseline all over your monitor. I'm going to attribute that effect to the overzealous depth-of-field blur and lens flare (aka things developers use to cover up the fact that their textures and polygon counts look like crap).
As for gameplay, it does kind of feel like a very cheap Uncharted knock-off. It has the same general platforming and 3rd-person shooter aspects. They just... don't work as smoothly or comfortably. I can't really pinpoint any one thing, but the overall controls feel clunky and inconsistent. The level design is pretty terrible. A game that is this completely linear should not have you feeling lost and confused about where to go next. The game provides you with the option to turn on an always-on objective indicator. I like to keep those turned off for a more immersing experience usually, but I guess this is one of those games that actually really needs them.
To cap it off, the game has some really god awful voice acting. Oh, and almost every time you turn a corner in a corridor, the game yanks control away from you for some stupid cutscene. Having made these two complaints, I would like to take this opportunity to apologize to Deus Ex: Human Revolution. I made similar complaints in my review of the beta of DX:HR on here, but now having played Hydrophobia, it really seems unfair. Human Revolution is light years of quality ahead in those departments as compared to this game. Okay, yes, DX:HR is a triple-A title with a massive budget from a major studio and a $50 price tag, so it probably should be exponentially better in production quality. I suppose quality voice acting can be expensive and not something an indie game might be able to afford (which is why many of them don't bother with it!). Still, it's just disgusting here. I feel like I'm playing the original Resident Evil or something.
Let's take in to account some absolutely fantastic games I've also bought on the cheap during a Steam sale: Left 4 Dead ($7.49), The Secret of Monkey Island Special Edition ($2.50), Trine ($5), Amnesia: The Dark Descent ($4.80). Most of them even have great voice acting. When factoring that in, Hydrophobia really just completely sucks. So spend your few bucks on one of them instead.
Posted by
beema
at
10:20 PM
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tags: angry, deus ex, graphics, hydrophobia, pc gaming, steam, video games
When I last left off, I had just entered an "open world" city-at-large portion of the game, with various side quests and a main quest as options, as well as general exploration.
This part made me phenomenally happy. It was the (mostly) barrier-free exploration I had been craving throughout the game thus far. After experiencing this segment, my displeasure with the game has somewhat quelled. Yes, I can often be quick to judge. If you had only read my first entry in this series (and by you, I mean me, since I'm pretty sure I'm the only one reading this), you would probably think that Human Revolution was one of the worst games ever conceived. While it still has many flaws, it had become a game I would definitely say is worth playing, and it is now compelling enough that you don't want to walk away from playing. Also making it more compelling is the story, which has finally picked up and piqued my interest. There are now a lot of parallels with the plot from Ghost in the Shell, an old favorite of mine.
My main gripe with the game at this point is what I would call qualitative inconsistency. I'm not talking about stuff that would only fall under a beta-build issue either.
On the positive side, there are a lot of really cool details in the game that don't affect the overall gameplay, but when you see them, you pause and go "wow, that's really neat that they put that in." For instance, when you shoot someone with the tranquilizer rifle, you can actually see the tranq dart sticking out of their body where you shot them. When you walk past a bum in an alley, occasionally they will be whistling the theme to the original Deus Ex. When you are looking out the window of a tall building, the skyline you see is a stylized version of the actual Detroit skyline. When I see things like this in a game, it brings a smile to my face, and lets me know that the developers were really passionate about the project.
On the flipside are things that make the game feel shoddy. Many of these I've already mentioned — things like dialogue, npc animation, voice acting, the rigid plastic environment, etc. The voice acting has been especially irritating to me. It's hit or miss, like much of the game. Sometimes a characters voice will be wonderfully emotive, and really draw you in to the game. Other times the voice will be an absurdly cartoonish caricature, so much so that it breaks immersion and I actually laugh to myself at it — certainly not something you want to happen in a serious-toned game like this. I'm fairly certain something as major as voice acting or character animation wont be fixed in the final release. Those are more than just minor polishes.
It's because of these inconsistencies I'm still on the fence about the game. Not about ever getting it — I would certainly like to buy the full thing and play through it at some point. But the excitement and enthusiasm I once had for it is more or less gone. So while I wouldn't call this game a "must have," I would say it's worth your time to check it out at some point, especially if there's any sort of reasonable price drop.
Oh, btw, apparently there is a quick save function. It's assigned to F5 by default. I only found out via a friend, and I have no idea how he found out (other than pressing all the keys?) since there is no indication of it in-game and no entry for it in the key-mapping options. Hopefully these keybind issues will be sorted out in the final build.
Posted by
beema
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2:13 PM
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tags: beta, human revolution, pc gaming, review, video games
UPDATE 8.20.2011
Since originally writing this post, significant more information has come out about Origin and other EA games, namely the highly anticipated Battlefield 3.
Origin is not only a DD storefront, but it is also apparently a DRM system for EA games. Great, just what PC gamers need, another DRM system. We already have Steam, Ubisoft's UPlay, and GFWL, the latter two of which frequently cause endless problems (and sometimes the inability to play the game they paid for) for a whole lot of users.
Oh, and as many had predicted, BF3 will not be sold on Steam. It is increasingly looking like no major EA titles will be sold on Steam any longer, unless they resolve a dispute they are having over the distribution of DLC.
But that's not the worst of it. The diarrhea icing on this shit cake is that no matter where you buy BF3, even if you get a brick & mortar boxed retail copy, you will be required to install and use Origin. Hooray! I'm all but done with this game now.
You know what? For all the shit Activision and Modern Warfare take for being terrible, greedy, evil, diabolical bastards, they haven't pulled anything this retarded. I'm not going to support them because I don't like their other practices, but at the very least, they are not shoving additional DRM and storefronts down PC gamers throats. Maybe because... I don't know... they want to increase the level of user accessibility, not make it more restrictive? Since something like low-barrier entry to playing the game is better for sales?
Original Post:
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4:08 PM
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tags: angry, battlefield 3, DICE, EA, id software, pc, pc gaming, people suck, rage, steam, valve, video games
Alright, so I may have been a bit hasty in my mostly condemning first-take on this game. It was, as I stated, based on the first 1.5 missions in the game, roughly 2.5 hours of play or so. If this had been an actual demo, and cut off after the intro mission, it would have left a severely sour taste in my mouth. Luckily this is not the case. I was pretty intensely bored and put-off by the beginning of the game, so afterwards I found it difficult to muster up the desire to play more of it (what with so many other games on my plate). Last night, I decided to give it the benefit of the doubt and continue playing.
I'm glad I decided to do this. I finished playing through the 2nd mission and intermediary (at the Serif office) stage, stopping right before heading out in to the city at large. Happily, the game became much more engrossing and some of the rigidness of the introductory stages seems to be disappearing. It certainly no longer feels like a "generic shooter," as I previously stated.
(minor spoilers follow!)
Dialogue seems to be opening up a bit more. The end of mission 2 has you using your dialogue options to outwit a hostage-taker. You are given three tonal approaches to how you address the NPC, causing them to take a different reaction. It's pretty forgiving, as the various types of dialogue categories were presented several times in succession, even if they initially "fail." This is different than say, Mass Effect, where you are railroaded down a certain dialogue path depending on what your initial choice is. I think I like it better, but at the same time it felt a bit too tolerant of my potential blunders — I wonder if perhaps this becomes more difficult down the road?
Unfortunately, the awful character animation remains, which winds up making NPC-interaction feel stilted and cheesy regardless of how good the voice acting or writing is (which is still hit or miss1). This is probably the area of the game where I still take the most exception — the look and feel. The visual aesthetic has some nice qualities, and I like the color palette they decided to use, but graphically and technically it feels either old or amateurish. Six years ago if I was playing a Hitman game, these things would have been negligible. I'm not saying every game should have LA Noire-level of character detail (although I've heard their body animations are still lacking), but any game focused on heavy NPC-interaction in 2011 really needs to move beyond the "wooden robot" stage. The mostly static environment still irks me as well, although it looks like you are able to move more things around once you upgrade your strength aug.
I also got to encounter a bunch of hacking sequences. I really enjoy the way these are designed, as they are engaging, nicely varied, appropriately challenging, and feel somewhat realistic (minus the gui part, of course).
The remainder of the second mission sadly remained pretty linear. I feel that, now that I have acquired some side missions and entered an outside area, perhaps this will be changing. I'll have to wait and see. Happily there have been no further instances of player control being removed, and forcibly having to follow an NPC around.
So, yes, I am enjoying the game much more than I initially did. There are, however, a bunch of things that still have not improved and that bother me enough to reiterate:
Posted by
beema
at
10:48 AM
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tags: beta, deus ex, human revolution, review, video games
I'd like to take a small break from reviewing games to highlight a couple types of people, all of which I encountered on this morning's commute, who can just go die.
Posted by
beema
at
9:52 AM
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tags: angry, commute, go die, metro, people suck
A while back when Gearbox announced that Duke Nukem Forever was indeed a thing, and that it was going to be released in 2011, they also announced the "First Access Club" as bonus to people who bought Gearbox's other recent title, Borderlands. Basically it was a marketing gimmick in the guise of keeping true fans up to date on the game. For the most part it was nothing amazing — a few wallpapers and concept art given out. I think I signed up out of a combination of morbid curiosity and nostalgia. It seems to finally be offering some cool stuff though, in the way of free DLC and early access to the demo. So yesterday I downloaded the demo via Steam and today I played through it.
I'm kind of at a loss for words. Not because I'm so astounded by it, or horribly disappointed. I'm kind of indifferent really. With a game like this, I'm not really sure what to expect. I was never really sure what to expect. The game industry's longest-running joke actually coming to light is something a lot of people never really thought would happen. It kind of took everyone by surprise. So in some respects, DNF can be viewed in the light of a decade-worth of nostalgia and pent-up desires. Or it can simply be viewed as a new triple-A1 shooter. I'm not entirely sure it meets expectations on either front, but then I'm not entirely sure it disappoints either. I don't think Duke Nukem was ever revered as some venerable franchise of gaming masterpieces. It was fun, entertaining, and pretty decent for a shooter of its era. But it wasn't really a Doom, or Half-Life, as far as making lasting impressions on the genre and industry.
Aaaaaanyways, this is all just a very verbose way of me attempting to contextualize my reaction to the demo, which can be summed up with one physical gesture: a shrug.
It was neither good nor bad, but ultimately it was forgettable. Of course, this is the reaction to a short, uninspired demo, and might not necessarily reflect the full game. However, I expect developers/publishers to release demos as products which do indeed reflect the full game experience, and are intended to positively influence pre-sale orders and things of that nature. Time and time again I've decided that developers are complete fucking morons when it comes to demos, and they often end up doing more harm than good. I don't really know what the case is for Gearbox this time around. Whatever it is, based upon this demo, I will most assuredly not be buying the game any time soon.
Here's the thing — the game feels like a good Duke Nukem game, but as a Duke Nukem game from 10 years ago. It has not evolved in any conceivable manner. It feels flat, and underdeveloped. It's not the type of product you expect of a triple-A title in this day and age. It seems to be attempting a ride entirely off the fumes of nostalgia. Nostalgia can only go so far2, however, especially considering that a significant portion of the game consumers out there are too young to even know who the hell Duke Nukem is. With a market currently bombarded by carbon-copy modern shooters, how does this game stand out among the rest? Dick jokes? Well, maybe. Half the appeal of Duke Nukem as a teenager was that it was "naughty" as compared to other games of its time. Sexual innuendo, mild swearing, severely-pixelated strippers. These are the kinds of things that open teenage wallets (although I don't remember ever paying for Duke Nukem 3D, and this was the pre-P2P era).
What I'm saying is that no matter the demographic, the game doesn't have much to go on. I almost feel the best it could do is tap in to the "irony" sales market (which seems to be a disgustingly popular trend these days).
Graphically, it looks like boiled turd. I realize Duke Nukem goes for a somewhat stylized, cartoony approach, and thus I shouldn't be on the lookout for photo-realism. Even in that realm, when held up against other "cartoon-styled" games (even Gearbox's own Borderlands), it looks like ass. To make matters worse in this department, the game uses a strange DOF/blurring effect which makes everything, except for the tiny spot on the screen you are directly aiming at, appear disturbingly fuzzy. Not blurry, mind you, but fuzzy. Like someone stuck a bad frosted-glass Photoshop filter over everything. I have no idea what maniac let this pass through the development process. I'm sure there has to be a setting in an .ini file somewhere to turn it off, but it's not present in the in-game graphical settings, which means people playing on consoles (or the technically inept on PC) will be forced to endure it.
As there's no real story to speak of (big guy blows aliens up), gameplay is really all Duke Nukem has to fall back on. This appears to be fundamentally lacking. While the elder Duke Nukem games showcased some features otherwise un-present in most of their peers, such as a jetpack allowing you to move along a 3rd axis, or interactive environmental objects (vending machines, sinks, etc), relying on these same gimmicks to wow people in this day and age isn't possible. So what used to be "OMG I CAN PEE IN A URINAL!" is now "Okay, I can pee in a urinal... what else is there to do in this game?" Maybe (maybe) people in the under-20 demographic will think it's worth $50+ to be able to draw dicks on a whiteboard in a game, but I'm not sure it will be enough to ensure financial success, or instigate a renewed Duke Nukem cult following. There does appear to be a vehicle/driving section for a change of pace, but I didn't get a very good feel for it in the demo. I have a feeling it will pale in comparison to other games which feature driving portions, such as id's forthcoming Rage.
Much of this I find to be very saddening, as there are some admirable qualities in the game: most notably, the idea of a shooter being being a game where you can actually run around and shoot stuff, as opposed to being dragged around by an untouchable NPC through half the game. Not to mention that some of the crude humor and 4th-wall-breaking/video game-based jokes are indeed pretty funny (much needed in an age when most games take themselves way too goddamned seriously). There's also John St. John's stellar and iconic voice work. I can't help but crack a smile every time he bellows out an overtly-macho gag line.
These hints of greatness are not enough to combat the overwhelming dullness of the rest of the game though. I'm not going to write it off completely — there's always the chance that Gearbox just made an incredibly shitty demo and that the rest of the game is monumentally more fun. With so many things vying for my dollars these days, I will at the very least wait for a Steam sale before considering this a worthwhile purchase.
Posted by
beema
at
1:00 PM
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tags: duke nukem, nostalgia, review, video games